A group of us have been meeting once a month to critique stories. I brought the first 10 pages or so of my zombie novella and, even after hearing someone else read it, decided I actually still like it. Even though there seems to be little chance of finding a magazine to publish a science fiction story about zombies in space, I think I'll go ahead and submit it anyway, just to waste postage.
November is getting closer and closer. I was hoping to have the rest of my novel mapped out before then, but I haven't made much progress there. I did, however finish the map I mentioned in an earlier post and it has helped me straighten out a lot of things involving time and distance in the story. Here's the thumbnail version.

Speaking of zombies, I had made a good start on a zombie RPG. It was intended as something of an experiment to see if I can incorporate all the design choices that I would normally reject and to see if I can make them work. Part of the reason for this is because the issue of zombie infection which would make a character from a traditional RPG too brittle to play for long, so I thought a more indie-narrativist approach would work better. I even toyed with using a d6 die pool, as in Ron Edward's Sorcerer RPG (I don't normally care for die pools, but...) I wanted to keep the mechanics fairly minimalistic. I pretty much completed the character description system, but got hung up on the economy of "hope". I hope to get back to it eventually, but I have a secondary web-design contract job to occupy what little "spare" time I have for now.